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Guild Wars 2 Path of Fire developers discuss new elite specializations in new developer diary video

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Wednesday, August 16, 2017 - 16:43 BST
Guild Wars 2 Path of Fire developers discuss new elite specializations in new developer diary video
Wednesday, August 16, 2017 - 16:43 BST
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ArenaNet has released a new developer diary video for the upcoming Guild Wars 2 expansion pack Path of Fire. In the video developers of the game discuss the new elite specializations.


In Guild Wars 2 Path of Fire players will travel to Elona and The Crystal Desert where they will experience the continuation of the story that was set out in the game's third Living World Season. The last episode of the season was released last month.
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The biggest new feature introduced in the second expansion pack is mounts. When riding on mounts players will have access to a range of new skills and abilities that aid them in travel and combat.

Mounts will not be limited to the new expansion areas but will instead be available in all existing areas, including those from the standard game.

In total players will get to explore five large new maps as they advance through the expansion pack's story chapters.

The second expansion pack also features nine new elite specializations for all of the existing classes which are the Fireband (Guardian), Scourge (Necromancer), Deadeye (Thief), Mirage (Mesmer), Spellbreaker (Warrior), Weaver (Elementalist), Soulbeast (Ranger), Renegade (Revenant) and the Holosmith (Engineer).

In the second upcoming preview event taking place this weekend, starting August 18, 2017, players will be able to try out the new elite specializations in the competitive Player versus Player and World versus World game modes.

The Guild Wars 2 Path of Fire expansion pack launches on September 22nd exclusively for PC and Mac. The Standard Edition will retail for $29.99 in North America and €29,99 in Europe.
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About the author

Raymond Bakker
Journalist and Software Developer at Moonlight Multimedia. He covers the latest video games news from indie to virtual reality and has been actively involved in the video games industry since the early 2000s.

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