Today EDGE is reporting that L.A. Noire has won the Edinburgh Interactive Edge award. Presented at Edinburgh Interactive today, the award recognises the game
that the Edge team feels did the most this year to blaze a trail for new
interactive experiences for players.
The main thing that got L.A. Noire this award was the usage of the motion technology as it helped push the envelope on L.A. Noire. Edge publisher James Binns presented the award to Mondo Ghulam, animation director at Rockstar North, which worked on the game with beleaguered Team Bondi.
"I'm a little bit embarrassed, a bit worried even," Ghulam said. "Eight years of my career have been spent producing very boring cutscenes. Anyway, LA Noire has many qualities, and people have focused on Motionscan. What people maybe don't know is how much my colleagues and myself worked at Rockstar North, and travelled round the world with Team Bondi to produce this game. Working several years, in fact, to make this game what it is."
Source Next-Gen.biz
The main thing that got L.A. Noire this award was the usage of the motion technology as it helped push the envelope on L.A. Noire. Edge publisher James Binns presented the award to Mondo Ghulam, animation director at Rockstar North, which worked on the game with beleaguered Team Bondi.
"I'm a little bit embarrassed, a bit worried even," Ghulam said. "Eight years of my career have been spent producing very boring cutscenes. Anyway, LA Noire has many qualities, and people have focused on Motionscan. What people maybe don't know is how much my colleagues and myself worked at Rockstar North, and travelled round the world with Team Bondi to produce this game. Working several years, in fact, to make this game what it is."
Source Next-Gen.biz