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Ring of Elysium update introduces DirectX 12 beta client and Europa Island map overhaul

DirectX12 client beta testing for players that reaches the minimum hardware requirements

Raymond Bakker
by
Raymond Bakker
Wednesday, June 5, 2019 | 10:45 GMT
2 min.

Ring of Elysium update introduces DirectX 12 beta client and Europa Island map overhaul

Wednesday, June 5, 2019 | 10:45 GMT
Raymond Bakker
by
Raymond Bakker


The latest update for battle royale game Ring of Elysium has introduced the long-awaited DirectX 12 beta client. The update also introduces a major Europa Island map overhaul.

According to a recent announcement, the implementation of DirectX 12 support will bring more efficient usage of CPU resources, resulting in a "significant increase" in the frame rates and improved graphics presentation, especially for players with mid-end PC configurations.

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The new build is said to fully utilize the potential of the available hardware, allowing improved graphical fidelity. Players who own high-end hardware configurations can now try out the DirectX 12 client by accepting via the launch dialog.

In addition to the beta client, the game also sees a significant update to its Europa Island map. The map received a "complete facelift" with the start of the fourth season. The once "paradise island" has turned into the "island of wilderness," with a variety of new landscapes including Gobi desert, red soil, loess, and coniferous forests.

The quick marking system also sees improvements, now allowing players to apply different marks for their teammates, such as marking weapons, equipment, attachments, vehicles, and airdrops, matching the system to that of its competitor Apex Legends.

The DirectX 12 beta client is currently only available to those running an Nvidia Geforce GTX 1060 GPU or better, including Geforce GTX 1060Ti, 1660, 1070, 1070Ti, 1080, 1080Ti, 2060, 2060Ti, 2070, 2070Ti, 2080, and 2080Ti. This requirement will gradually be lowered as the beta continues.

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Ring of Elysium
Aurora Studio
Platforms
PC
Release date
PC (Early Access)
Wednesday, September 19, 2018
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About the author

Raymond Bakker
Raymond Bakker
Editor and journalist at ZeroLives. He covers the latest video games news from indie to virtual reality and has been actively involved in the video games industry since the early 2000s.
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