Life Is Strange: Before the Storm is split up in three episodes of which the first episode released in September. In our review of the first episode we already evaluated graphics and gameplay mechanics. In this review we're analyzing the second episode which launched last Thursday.
Back to Reality
Life is Strange: Before the Storm's second episode called "Brave New World" is a less harrowing experience than the first episode. This is mainly because Brave New World focuses more on its realistic environment rather than the surreal; although, doesn't completely stay away from it either.
It also felt like it put more focus on the interactive narrative based on the amount and the quality of choices it has. The outcome of made choices felt impactful and far more consequential than the dialogue that was presented in the first episode.
Making your decisions to advance the story felt good. The game doesn't make players wish they picked something else. However, the episode emphasizes fewer interactions with its supporting characters since this episode is primarily about the main character itself, Chloe Price.
This is a bit of a shame but learning more about Chloe's plight is a worthy compromise. On the other hand, the ending was by far the craziest part of Life is Strange: Before the Storm thus far. Let's just say you have to play it to see.
Keeping it Alternative
The soundtrack is more of the same in Brave New World. It blends well with the teen angst that Chloe possess once again. It wouldn't hurt to have more variety but it works quite well so it is only a minor complaint.
It's rare to notice the sound design since dialogue is the emphasis of the game but it is effective. Things like the sound effects that are layered over major choices will give players a sense of urgency even though they don't have to make a choice at a moment's notice.
Conclusion
Brave New World is a great follow-up to the first Life Is Strange: Before the Storm episode. The abundance of impactful choices are a welcomed addition as well as the shocking ending. However, fewer character interactions within the plot is a bit of a bummer.
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