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Rocket League loot boxes disabled in the Netherlands and Belgium due to government regulations

Psyonix's esports game is the latest target in the loot box regulation war

person
by
Ray
Tuesday, April 16, 2019 | 19:21 GMT
2 min.

Rocket League loot boxes disabled in the Netherlands and Belgium due to government regulations

Tuesday, April 16, 2019 | 19:21 GMT
person
by
Ray


Development studio Psyonix has announced it disabled loot boxes in its arena soccer racing game Rocket League for players in the Netherlands and Belgium due to government regulations.

Players within the Netherlands and Belgium are now no longer able to open Crates with Keys. This change is said to be due to "government regulations". For affected players loot box opening has been disabled with patch 1.61 that was released earlier today. 

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It isn't the first time that a game has disabled loot boxes in these countries. Earlier this year battle royale game PlayerUnknown's Battlegrounds was also forced to disable loot boxes because of similar reasons, which development studio PUBG Corp. then considered "legal interpretations".

The Dutch Games of Chance authority, or Kansspelautoriteit, has investigated several popular games containing loot boxes in 2018 and considered many of these to be illegal. The titles investigated include PUBG, CSGO, FIFA 18, Dota 2, and Rocket League.

When random loot box content is tradable there is almost always a certain monetary value associated with that content. This is why these countries consider paid loot boxes with random content gambling.

Aside from Rocket League and PlayerUnknown's Battlegrounds, loot boxes were also disabled in Counter-Strike: Global Offensive and Dota 2 within the same regions in 2018.

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Rocket League
Psyonix
Platforms
PC, Xbox One, PlayStation 4, Nintendo Switch, Xbox Series X|S
Release date
PC, Xbox One, PlayStation 4
Tuesday, July 7, 2015
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Ray
Editor and journalist at ZeroLives. He covers the latest video games news from indie to virtual reality and has been actively involved in the video games industry since the early 2000s.
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