ZeroLives.com serves cookies to personalize content, show advertisements and analyze traffic. Information about your use of this website may be shared with third parties.
More information
OK
Articles
home
Frontpage
Latest news
PC
Xbox
Playstation
Nintendo Switch
Virtual reality
Indie
inbox
Archive
Search
today
Calendar
Live
Contact
Others
Twitter
Facebook
No one likes ads. We know that. But ads help us pay the bills. sentiment_dissatisfied
Please whitelist us in your adblocker software so that we can continue to provide quality content.
Advertisement
This website does not support Ad Blocker
Do you enjoy our journalism? We can't continue making it without advertisements. Please disable your Ad Blocker software to continue.

A closer look at motion capturing for Max Payne 3

Tuesday, May 29, 2012 | 15:09 GMT
1 min.

A closer look at motion capturing for Max Payne 3

Tuesday, May 29, 2012 | 15:09 GMT


The casting, voiceover recording, body and facial scanning and performance capture of Max Payne 3 was in itself an epic-scale production and adventure, spanning across continents and with a dynamic cast of hundreds. This side-by-side comparison shows how motion capture works and how it translates to ingame action. Read more here.
No one likes ads. We know that. But ads help us pay the bills. sentiment_dissatisfied
Please whitelist us in your adblocker software so that we can continue to provide quality content.
Advertisement
subject

Related video games news

photo
Max Payne 3
Rockstar Games
Platforms
Xbox 360, PlayStation 3, PC
Release date
PC, Xbox 360, PlayStation 3
Monday, May 14, 2012
assignment
Learn more
bubble_chart

Read more about

An error has occurred

Do you want to receive notifications for breaking news?
Enable notifications
No spam. Just news.
Weekly newsletter
Stay updated with our weekly newsletter. The latest news in your e-mail inbox every Saturday.
done
Subscribe
close
No thanks!
Thank you for subscribing
close
Close