Players can also set user interface scaling, shadows, textures, lighting and overall level of detail. Full keyboard mapping is also user-customizable, and plug-and-play gamepad support is available for players who would rather use a controller instead.
Jeronimo Barrera goes on to add, "We always strive to release our titles on PC whenever it makes sense from a development resources and platform perspective. We're big fans of PC games and love getting our games into PC gamers' hands as quickly as possible." .. "In the case of LA Noire, we did not have the time to begin PC development until we were able to wrap up work on the console version of the game, and all of its DLC. It's also important not to rush our PC development, so we can deliver a high-caliber experience that not only takes advantage of the platform's benefits, but is also worth the wait."
Every contribution we receive goes directly into funding our journalism to ensure we can continue doing what we do best.