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Half-Life: Alyx VR game to release in March 2020, new trailer released

A full-length Half-Life game built from the ground up for virtual reality

Raymond Bakker
by
Raymond Bakker
Thursday, November 21, 2019 | 19:03 GMT
2 min.

Half-Life: Alyx VR game to release in March 2020, new trailer released

Thursday, November 21, 2019 | 19:03 GMT
Raymond Bakker
by
Raymond Bakker


Valve has announced it is working on a Half-Life virtual reality game titled Half-Life: Alyx. The VR game will release in March 2020.

According to a recent announcement, the game will take place between Half-Life 1 and Half-Life 2. In the game Alyx Vance and her father Eli mount an early resistance to the Combine's brutal occupation of Earth.

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In VR, players will be able to make use of "gravity gloves" to manipulate objects in 3D space similarly to the iconic gravity gun introduced in Half-Life 2. The game is expected to introduce several other new enhancements not seen before in the franchise.

The game is advertised as "full-length game built from the ground up for virtual reality", suggesting that traditional PC gamers might be out of luck. The trailer shows players can lean around walls and under a barnacle to make an impossible shot, rummage through shelves to find a healing syringe and some shotgun shells and manipulate tools to hack alien interfaces.

Half-Life: Alyx will support a variety of environments, movement systems and input devices. It will be compatible with all major virtual reality headsets, including Valve Index, HTC Vive, Oculus Rift and Windows Mixed Reality devices.

The game will also support community environments and creations through Steam Workshop. It is expected mods will appear to allow players to play the game without a virtual reality headset. The game is built upon Valve's Source 2 engine.

Half-Life: Alyx releases in March 2020 for PC.

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Half-Life: Alyx
Valve
Platforms
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Monday, March 23, 2020
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About the author

Raymond Bakker
Raymond Bakker
Editor and journalist at ZeroLives. He covers the latest video games news from indie to virtual reality and has been actively involved in the video games industry since the early 2000s.
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