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Frequently asked questions
Answers to questions often asked about our premium subscription service.
Without a subscription service, balancing quality with the need to pay the bills is very difficult. Our only other options are raising venture capital, publishing sponsored content that could tarnish our reputation and journalistic integrity, and online advertising. At the time of writing, none of these options provide sufficient support for us.
ZeroLives.com is editorially independent. Our journalism is free from commercial bias and is neither influenced nor funded by game publishers or other third parties. Consider supporting our independent journalists by becoming a subscriber to gain unrestricted access to all content and features.
Every contribution we receive goes directly into funding our journalism to ensure we can continue doing what we do best.
Simply put, we focus on the most important events in the industry in ways others do not. Staying up to date through us means never missing those important events without having to filter through countless filler and clickbait stories. This is the news we think you can't miss and actually want to read.
This doesn't mean we are able to cover literally everything that we feel is important. After all, our reporting is still a careful balance between funding and quality in order to sustain our operation. However, contributions can significantly help us scale up to deliver high quality content more frequently.
We believe our premium package offers a level of convenience other outlets do not provide bundled together with ad-free browsing and several other benefits at a price that allows us to continue our work.
This extra content is funded by subscribers, without whom this work would not be possible. Non-premium users can read the first two paragraphs of these articles. Some premium articles are metered, allowing readers to get a taste of our premium content. Free access to metered premium articles are limited to 3 articles per 31 days.
Online advertising now relies on millions of views and hundreds of clicks to generate any meaningful amount of revenue which in turn powers clickbait and lack-luster viral stories that do not provide insight or depth.
From the beginning, it has been our goal to report on video games without clickbait and without intentionally producing viral stories. This means that online advertising is not sufficient to sustain our day-to-day operation.