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Bethesda releases Dishonored 2 PC system requirements

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by
Ray
Wednesday, November 2, 2016 | 17:32 GMT
3 min.

Bethesda releases Dishonored 2 PC system requirements

Wednesday, November 2, 2016 | 17:32 GMT
person
by
Ray


Bethesda has released the system specifications for Dishonored 2. The game is scheduled to launch next week.

The series takes place in the fictional Empire of the Isles with the majority of Dishonored 2 set in the coastal city of Karnaca. After Empress Emily Kaldwin is deposed by an "otherworldly usurper", the player may choose between playing as either Emily or her bodyguard and father Corvo Attano as they attempt to reclaim the throne.

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Both Emily and Corvo employ their own array of supernatural abilities. They can alternatively decide to forfeit them altogether. There are a multitude of ways to succeed in each given mission, from stealth to purposeful violent conflict.

After playing as Empress Emily Kaldwin during the prologue of Dishonored 2, players can decide to play either as Emily or as Corvo Attano. Players can choose whether to play stealthily or not, and can finish the game without taking a life.

Dishonored 2 introduces non-lethal combat moves, and features the "chaos" system used in the first game. The player gains chaos by killing characters, representative of the player destabilizing the world.

Dishonored 2 launches November 11th 2016 for PC, Xbox One and PlayStation 4.


System specifications

  Minimum specifications Recommended specifications
Processor (Intel) Core i5 2400 @ 2.93 GHz Core i7 4770
Processor (Amd) FX 8320 FX 8350
RAM memory 8 GB 16 GB
GPU (Nvidia) GeForce GTX 660 2 GB GeForce GTX 1060 6 GB
GPU (AMD) Radeon HD7970 3 GB Radeon RX 480 8 GB
OS Windows 7 64 bit Windows 10 64 bit
HDD 60 GB 60 GB
DirectX Version DirectX 11 DirectX 11
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Dishonored 2
Arkane Studios
Platforms
PC, Xbox One, PlayStation 4
Release date
PC, Xbox One, PlayStation 4
Friday, November 11, 2016
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About the author

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Ray
Editor and journalist at ZeroLives. He covers the latest video games news from indie to virtual reality and has been actively involved in the video games industry since the early 2000s.
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