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Nintendo delays paid subscription for Nintendo Switch online services to 2018
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Monday, June 5th 2017 - 15:52 BST
Nintendo delays paid subscription for Nintendo Switch online services to 2018
by
access_time
Monday, June 5th 2017 - 15:52 BST

Nintendo has announced that it will be delaying the paid subscription for its Nintendo Switch online services. The online services are currently still available for free, but will be locked behind a paywall next year.


According to a recent press release, the online services for the console, which include multiplayer gaming, will be part of a paid subscription service that launches in 2018. Players will be able to purchase membership per month, per three months or per twelve months.
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The prices of the paid subscription service have also been announced: one month will cost $3.99, the three months will cost $7.99 and twelve months will cost $19.99.

When Nintendo launched the Nintendo Switch back in March of this year the company already confirmed that online services would be available for free for a limited time only. The paid subscription service was supposed to launch this fall, but has now been delayed to 2018.

With the paid subscription service players will be able to join multiplayer games, use voice chat apps, access to several classic titles, and access to Nintendo eShop deals.

When the service launches, players will no longer be able to play multiplayer games with their friends free of charge and are thus required to purchase membership to continue playing. This change is likely to make the console a lot less popular.

A mobile application for Android and iOS is also expected to launch next year, which will enable players to link their phone to their Nintendo Switch console to chat with their friends.

The exact launch date of the paid subscription service has not been announced yet.
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About the author
Raymond Bakker
Journalist and Software Developer at Moonlight Multimedia. He covers the latest video games news from indie to virtual reality and has been actively involved in the video games industry since the early 2000s.

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