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Super Mario Odyssey to run at 900P in docked mode, 720P in handheld mode

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Thursday, September 28, 2017 - 11:47 BST
Super Mario Odyssey to run at 900P in docked mode, 720P in handheld mode
Super Mario Odyssey to run at 900P in docked mode, 720P in handheld mode
Super Mario Odyssey to run at 900P in docked mode, 720P in handheld mode
Thursday, September 28, 2017 - 11:47 BST
by


The upcoming Nintendo Switch exclusive Super Mario adventure game Super Mario Odyssey will run at 900P resolution in the console's docked mode and 720P resolution in its handheld mode.


The new technical details are gathered from a development build that is used to give hands-on demonstrations for press and gaming convention attendees. Aside from rendering resolutions the game also consistantly hits the 60 frames per second mark in both modes.
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In Super Mario Odyssey Mario has to keep Princess Peach from Bowser's claws, who want to marry the princess. To do this, Mario has to travel through a number of different locations, including New Donk City, a copy of the non-fictional city of New York.

The game features typical movement mechanics, such as wall jumping, diving and long jumping, as well a new mechanic related to Mario's cap. The cap comes alive, can be used as a frisbee to grab items, but also to get hard-to-reach areas.

The game will be available separately and via the recently announced Nintendo Switch console bundle. The Joy-Con controllers included in the bundle are colored in red. A handheld carrying pouch is also included.

Super Mario Odyssey launches on October 27, 2017, for Nintendo Switch.
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About the author

Raymond Bakker
Journalist and Software Developer at Moonlight Multimedia. He covers the latest video games news from indie to virtual reality and has been actively involved in the video games industry since the early 2000s.

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