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Bethesda releases PC system requirements for Prey, advanced graphics settings revealed

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by
Ray
Saturday, April 29, 2017 | 12:59 GMT
3 min.

Bethesda releases PC system requirements for Prey, advanced graphics settings revealed

Saturday, April 29, 2017 | 12:59 GMT
person
by
Ray


Bethesda has released a part of the PC system specifications for the upcoming shooter game Prey. The game will be making its way to the PC, Xbox One and PlayStation 4 next month.

The PC system specifications that were released earlier today indicate that the studio recommends players to use a system that features an Intel i7 processor, an Nvidia GeForce GTX 970 graphics card and 16 GB of RAM memory.

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The studio did not comment on why it recommends these high system specifications, but does state that the PC version of the game comes with several advanced graphics settings that can be used to tweak performance.

The advanced graphics settings included in the PC version of the game are Object Details, Shadow Quality, Texture Quality, Anisotropic Filtering, Anti-Aliasing, Horizontal Field of View, Screen Space Directional Occlusion and Screen Space Reflections.

The demo version of the game, Prey: Opening Hour, was released for Xbox One and PlayStation 4 earlier today. Bethesda did not comment on why it chose to not release a PC version.

Prey is scheduled to launch on May 5th 2017 for PC, Xbox One and PlayStation 4.

System specifications

  Minimum specifications Recommended specifications
Processor (Intel) Core i5 2400 Core i7 2600K
Processor (AMD) FX 8320 FX 8350
GPU (Nvidia) GeForce GTX 660 2 GB GeForce GTX 970 4 GB
GPU (AMD) Radeon 7850 2 GB R9 290 4 GB
RAM memory 8 GB 16 GB
OS ? ?
HDD ? ?
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Related video games news

Prey
Arkane Studios
Platforms
PC, Xbox One, PlayStation 4
Release date
PC, Xbox One, PlayStation 4
Friday, May 5, 2017
assignment
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About the author

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Ray
Editor and journalist at ZeroLives. He covers the latest video games news from indie to virtual reality and has been actively involved in the video games industry since the early 2000s.
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