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Counter-Strike: Global Offensive to get new Canals map, set in historic Italian city

Counter-Strike: Global Offensive
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Thursday, March 16th 2017 - 14:07 GMT
Counter-Strike: Global Offensive to get new Canals map, set in historic Italian city
Counter-Strike: Global Offensive to get new Canals map, set in historic Italian city
Counter-Strike: Global Offensive to get new Canals map, set in historic Italian city
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Thursday, March 16th 2017 - 14:07 GMT
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Valve has announced that the popular shooter game Counter-Strike: Global Offensive will be getting a new map named Canals. The map is set in a historic Italian city resembling Venice.


In the new map two important tourist attractions are under threat by an international group of terrorists known as the Phoenix, and SEAL Team 6 has been deployed to stop them.
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The map is based on real-world environments that give each area its own architectural style as well as gameplay, and produce an unconventional layout.

The CT side is composed of a large, wide open area while the T-controlled territory forms a crescent of smaller spaces around it and provides multiple approaches to each bomb site.

The bombsites require different tactics and weapon choices for each team. Site A is set in the open CT territory and rewards the use of smoke grenades as well as rifle skills, while site B is located in the interior where submachine guns and shotguns will prove most useful.

The canal that runs below site B also allows a stealthy approach deep into the CT-controlled area and the A site. This area has a lot of cover that makes it difficult and hazardous for CTs to hold.

While the map is based on a real-world location, the aesthetics are intentionally clean and uncluttered for good player visibility. In addition, many of the environmental models are built in a modular fashion so they can be easily re-used by community map makers.

The new map is expected to be released with an update that is scheduled to be released sometime next month.
Source: Counter-Strike blog
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About the author

Raymond Bakker
Journalist and Software Developer at Moonlight Multimedia. He covers the latest video games news from indie to virtual reality and has been actively involved in the video games industry since the early 2000s.

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