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System Shock remaster development put on hold to "reassess" path

Development of the Kickstarter-funded game is put on hold

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Tuesday, February 20, 2018 - 11:03 GMT
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System Shock remaster development put on hold to "reassess" path
Tuesday, February 20, 2018 - 11:03 GMT

Development studio Nightdive Studios has announced it has put the development of its System Shock remaster on hold. The game has been in development since 2016.


According to a recent statement, the studio will be putting development of the game on hold to "reassess" its path.

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Development of the game was funded via its Kickstarter campaign back in 2016 when the studio collected $1,350,700 US from 21,625 backers.

The game was originally advertised as a remaster but eventually changed into a completely new title. The prototype game was powered by the Unity game engine, but the studio has since switched the game over to Unreal Engine.

According to CEO Stephen Kick, the studio is still committed to delivering on its Kickstarter campaign promises. However, Kick didn't comment on when it expects the game to be finished.
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About the author

Raymond Bakker
Journalist and Software Developer at Moonlight Multimedia. He covers the latest video games news from indie to virtual reality and has been actively involved in the video games industry since the early 2000s.
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